This is another ongoing exploration based on the same ideas and techniques discussed in the space_00 exploration, please refer to that project for further information.
The final goal will be to produce both video sequences and still images. These are some of the sample still images straight out of Unreal Engine’s media exporter using raytracing, Lumen and Nanite.
The video sequence shown at the top was shot using a handheld virtual camera and the sound synthesized in realtime with spatialization localized within the virtual architecture. This spatialization method creates a changing soundscape as the camera traverses the space.